SkyWalker Администратор
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| Заглавие: Co Go Good Fps Чет 30 Авг 2012, 18:57 | |
| Cfg For Good Fps- Spoiler:
// __ __ __ // // / / / #Mouse: Steelseries 3.0ss // // ____ __ /' __ ` #Windows Sensitivity: 6/11 // // /_ ,` /'__` , < /'__` , ` #DPI: 400 // // /_/ /_/ L._ ` / __/ ` #Resolution: 1024x768 // // /____ __/._ _ _ ____ _ _ #Refresh Rate: 120hz // // /____//__//_/ /_//_//____/ /_//_/ #Last Edit: 27/08/2012 // // /////////////////////////////////////////////////////////////////////////////////////////////////////// // // INSTALL: // // Put the File "autoexec.cfg" into the following folder: // // ...SteamsteamappscommonCounter-Strike Global Offensivecsgocfg // // LAUNCH OPTIONS: // // -noforcemspd -noforcemaccel -noforcemparms -dxlevel 80 -console -nojoy -novid +mat_vignette_enable 0 // /////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////// //Sv_Cheats 1 bind "MOUSE4" "noclip" bind "MOUSE5" "give weapon_incgrenade; give weapon_molotov; give weapon_smokegrenade; give weapon_flashbang;give weapon_flashbang;; give weapon_hegrenade; impulse 101" ///////////// //Buy Scripts bind "F1" "buy ak47; buy m4a1; buy defuser" bind "F2" "buy galilar; buy famas; buy defuser" bind "F3" "buy aug; buy sg556; buy defuser" bind "F4" "buy deagle; buy defuser" bind "F5" "buy vesthelm; buy defuser; buy vest" bind "F6" "buy hegrenade" bind "F7" "buy flashbang" bind "F8" "buy smokegrenade" bind "F9" "buy molotov; buy incgrenade" bind "F10" "buy mp7" bind "F11" "buy ssg08" bind "F12" "buy awp" //////////// //BETTER FPS cl_showloadout "0" cl_forcepreload "1" r_drawtracers_firstperson "0" r_dyanmic "0" r_eyegloss "0" r_eyemove "0" //////////////////////////////////// //Network and Interpolation Settings rate "80000" // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES! cl_cmdrate "128" // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS! cl_updaterate "128" // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TRcl_interp "0" // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES! cl_interp_ratio "2" // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms // Recommended Settings if cmdrate equal updaterate: // interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128 // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128 // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128 // interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128 ////////////////// //fps and netgraph fps_max "300" // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value. // HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine. cl_showfps "0" // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile, net_graph "1" // def. 0 - Enables Netgraph (0, 1, 2, 3) net_graphpos "2" // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen. net_graphheight "0" // def. 64 - Position in pixel from the bottom of your screen. net_graphproportionalfont "0" // def. 1 - 0=small font 1=normal font /////////////////////// //Mouse and Sensitivity sensitivity "2.8" // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity m_rawinput "0" // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings. m_customaccel "0" // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1) m_customaccel_exponent "0" m_customaccel_max "0" m_customaccel_scale "0" m_forward "0" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "0" m_pitch "0.022" m_side "0.8" m_yaw "0.022" zoom_sensitivity_ratio_mouse "1" // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens. /////// //Sound volume "0.05" // min. 0 max. 1 - Overall Game volume. snd_musicvolume "0" // min. 0 max. 1 - Music Volume. voice_scale "0.5" // min. 0 max. 1 - Voice of incoming Voice. snd_mixahead "0.05" // def. 0.1 - Soundbuffer size/length. windows_speaker_config "1" // def. -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround ////////// //TESTING: snd_headphone_pan_exponent "1" // def. 1 snd_headphone_pan_radial_weight "1" // def. 1 snd_stereo_speaker_pan_exponent "1.5" // def. 1.5 snd_stereo_speaker_pan_radial_weight "0" // def. 0 snd_surround_speaker_pan_exponent "1.5" // def. 1.5 snd_surround_speaker_pan_radial_weight "0" // def. 0 //////////////////// //Gamma Brightness mat_monitorgamma "1.8" // def. 1.6=Brightest 2.6=Darkest mat_monitorgamma_tv_enabled "0" // Gamma Setting for TV (console) ////////////////// //HUD and Messages hud_scaling "0.6" // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.). cursortimeout "10" // def. 60 - Hide Cursor after X seconds of inactivity. gameinstructor_enable "0" // def. 1 - Ingame Instructions (Speech Bubbles). cl_showhelp "0" // def. 1 - Set to 0 to not show on-screen help. cl_showpluginmessages "0" // def. 1 - Allow plugins to display messages to you. mp_playerid_delay "0" // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar mp_playerid_hold "0.2" // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar ui_steam_overlay_notification_position "bottomleft" // Steam overlay notification position - topleft / topright / bottomleft / bottomright hud_fastswitch "1" hud_showtargetid "1" cl_autowepswitch "0" //////////////// //Misc. Settings cl_autowepswitch "0" // def. 1 - Automatically switch to picked up weapons if better. cl_disablehtmlmotd "1" // def. 0 - Disable HTML motd (MessageOfTheDay). cl_disablefreezecam "1" // def. 0 - Disable Freezecam after You get killed. cl_freezecampanel_position_dynamic "0" // def. 1 - Turn on/off freezecam's kill panel dynamic Y movement cl_spec_mode "4" // def. 0 - Spectator View Preset: 4=First Person 5=Third Person cl_resend "1.5" // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server. cl_resend_timeout "3" // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt mm_dedicated_search_maxping "70" // DOES NOT WORK! - min. 50 max. 350 - Longest preferred ping to dedicated servers for games mm_session_max_ping "70" // Max ping value for Servers to show up in the serverbroser. cl_teamid_overhead_name_alpha "255" // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as. cl_teamid_overhead_name_fadetime "0" // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left. ///////////////////////////// //Viewmodel Weapon position cl_righthand "1" // def. 1 - Weaponhand 1=Righthand 0=Lefthand //viewmodel_presetpos "3" // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic // Available Presets: // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60 // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54 // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68 //Viewmodel Position settings for manually adjustment: viewmodel_offset_x "2.5" // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center viewmodel_offset_y "2" // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer viewmodel_offset_z "-2" // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position viewmodel_fov "68" // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView //Viewmodel bobing when moving cl_bob_lower_amt "5" // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running. cl_bobamt_lat "0.1" // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running. cl_bobamt_vert "0.1" // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running. cl_bobcycle "2" // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs. //Viewmodel Shifting when firing the Weapon cl_viewmodel_shift_left_amt "0.5" // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy). cl_viewmodel_shift_right_amt "0.25" // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy). ///////////////////////// //Crosshair Customization //Options for the new CSGO ScaleForm Crosshair. sfcrosshair "1" // def. 1 - Crosshairstyle // 1=New CSGO ScaleForm Crosshair // 0=CSSource Style Crosshair cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting. // 0=Crosshair is completely static. // 1=Crosshair is dynamic when moving and/or shooting. cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines // Also accepts negative Values like -3 // This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0" //Options for the "old" CSSource Style Crosshair. //sfcrosshair "0" // def. 1 - Crosshairstyle // 1=New CSGO ScaleForm Crosshair // 0=CSSource Style Crosshair //cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines. //cl_crosshairthickness "1.5" // def. 0.5 - Thickness of Crosshair Lines. //cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair. // Size of the Center Dot equals cl_crosshairthickness. //cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting. // 0=Crosshair is static on movement and only dynamic when shooting. // 1=Crosshair is dynamic when moving and/or shooting. //cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha". //cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid //cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue // 5=Set your own color trough cl_crosshaircolor_R/_G/_B //cl_crosshaircolor_r "210" // 0-255 Ammount of RED //cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN //cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE //BETA - Show Weapon Spread at the Crosshair weapon_debug_spread_show "2" // def. 0 - Weapon Spread Indicator 0=OFF // 1=Separate Yellow Indicator Bars/Edges to show spread. // 2=The Crosshair itself indicates actual amount of spread weapon_debug_spread_gap "0.95" // def. 0.67 - "Size" of Yellow Indicator Bars/Edges // Only works with weapon_debug_spread_show 1 ////// //ECHO clear echo " " echo "zakeN's Autoexec.cfg loaded." echo "Have fun ! ;)"
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